In a nutshell seems like Safari doesn’t really support GL ES2 very well, so you can either use ES1 which is ancient, or wait till WebGPU gets a good level of features and support which will happen but isn’t quite there yet. I was actually pretty optimistic about web based stuff but then I dug into it and seems like its just as much of a mess as current graphics library space, in terms of compat/features etc. Just seems like a pitb to get going, which is why I’d really like some sort of framework or abstraction layer over the lower level things. One of the things that has been holding me back around Vulkan/Metal is the complexity as I perceive it. I don’t think there are any easy answers here. Also one of the great strengths of oF is all the addons, just makes it so easy to get up and running. I appreciate what a big effort it would be to move from opengl.
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